Game Simulation/ Animation/ Programming

9th Grade- Game and Simulation Foundations:
An introduction to game and simulation concepts and careers and basic game/simulation design concepts such as rule design, play mechanics, and media integration. 

10th Grade- Game and Simulation Design:
Fundamental principles of designing a game or a simulation application, rules and strategies of play, conditional branching, design and development constraints, use of sound and animation, design tools, and implementation issues. Emphasis is placed on the techniques needed to develop well-documented, structured game or simulation programs. 

11th Grade- Game and Simulation Programming:
This course is focused on students acquiring the appropriate programming skills for rendering a game or simulation product, including program control, conditional branching, memory management, score-keeping, timed event strategies and methodologies, and implementation issues. 

12th Grade- Multi User Game and Simulation Programming AND Internship:
This course is focused on students acquiring the appropriate programming skills for rendering a game or simulation product, including program control, conditional branching, score-keeping, timed event strategies and methodologies, and implementation issues specific to multi-user game/simulation products. 
This course also provides students with the opportunity to gain practical, first-hand knowledge in occupational clusters or industry sectors through a structured internship or on-the-job experience. This experience is designed to give students an opportunity to integrate occupational and applied academic learning and to apply knowledge and skills learned in a classroom to actual work situation. Internship opportunities may be paid or unpaid. Course enrollment is subject to school personnel approval. 

Contact: Email Diane Pallo